Now that One With Everything is gone, Harmony is now our go-to passive for using single resist to boost all resist. You want that number as high as possible - ideally over 95%. The single most important number in that calculator is your total DR% - that's the amount of incoming damage that you're actively mitigating. HG_Johnny put together an excellent toughness calculator This breaks down what makes up that toughness number. Note that it is nearly always preferable to boost toughness by adding mitigation (resists/armour) rather than by just adding more HP. In general, your armor pieces will be your main reservoir for EHP. EHP will come from vitality, life%, all resistance, single resists (with Harmony), +armor, and dexterity. Of course, the flip side of dps is ehp (effective health pool.) 1m+ dps isn't much use if you die when a fallen so much as farts on you, so ideally you want a balance between the two. Note that many of these do NOT show up on sheet dps, however their impact on actual dps is very significant. In terms of dps sources other than dex, you want to focus on crit chance, crit damage, legendary gems, +% elemental damage, +%elite damage and +%skill damage. You also gain armor per point of dex, same as Str characters. Similar to Demon Hunters, Monk's primary stat is based off your dexterity (or "dex") stat. See this page for a more comprehensive list, but the ones predominantly used here are: This page was created to detail the usual stat selections monks use on gear. Revamped and heavily edited by /u/icrine from former article originally authored by Shifty76 Revamped and heavily edited by /u/icrine from former article originally authored by Shifty76.
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